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1. Blops theorycrafting - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: no the cloak vel is not a hold over from before cov cloaking the vel bonus is there to aid in avoiding de-cloak and entering warp and is one of the most powerful bonuses on the blops i'm so sorry you are **** at drones ...
- by Aaron Greil - at 2017.02.11 05:49:08
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2. Blops theorycrafting - in Player Features and Ideas Discussion [original thread]
Lugh Crow-Slave wrote: Snip Lol, calm down. And let's steer clear of the personal attacks attacks please. You know absolutely nothing about my blops usage. At present may be optimized for your particular usage of them, but not others. Le...
- by Aaron Greil - at 2017.02.10 17:23:20
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3. Blops theorycrafting - in Player Features and Ideas Discussion [original thread]
Scipio Artelius wrote: Dscan immunity and covops cloak is way OP in my view. Black Ops are designed to move around via cyno jumps, so the current cloak speed bonus helps them in this respect. They can cyno in, fight and then cloak and move at ...
- by Aaron Greil - at 2017.02.09 23:47:50
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4. Blops theorycrafting - in Player Features and Ideas Discussion [original thread]
Before I start, I realize that probably none of these ideas will ever be implemented. I also realize that blops rebalancing, which was promised sometime around 2010, still hasn't happened. Despite all this, the Redeemer is still my favorite ship (...
- by Aaron Greil - at 2017.02.09 19:38:47
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5. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
Major Killz wrote: Fre@king h8ers. They have no real reason to hate other than the ship is MInmatar so it must be overpowered. They don't look @ the fact many other ships are being boosted by alot. They tend not to look @ thier benifits or how ...
- by Aaron Greil - at 2012.10.02 20:09:00
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6. Sticky:[Winter] Combat Cruisers - in Player Features and Ideas Discussion [original thread]
These seemed to miss the mark: Maller- it still severely under dps's other ships in its class. I like the slot layout, but I think 20 bandwidth/bay would make it a proper ship, also it needs more capacitor, and a little cpu would be a big help. ...
- by Aaron Greil - at 2012.10.02 17:59:00
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7. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
I don't know if there has been any more consideration about making a separate module for missiles rather than adding additional effects to the tracking enhancer/computer. Seriously, i think this would be a major help, and help keep the diversity b...
- by Aaron Greil - at 2012.09.29 22:20:00
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8. T2 shuttle (Don't Panic) - in Player Features and Ideas Discussion [original thread]
If it had a proper jump drive with say, 4 LY base range, fuel bay, and reasonable fuel consumption and fuel bay size, then this is an idea I could get behind. Also, simply have it land at zero on the sun (but make it allowable in highsec). It woul...
- by Aaron Greil - at 2012.09.29 22:11:00
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9. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Makalu Zarya wrote: rant below...don't like it don't read it Bitter old vet checking in...but CCP are u guys gonna actually do anything relevant to gameplay anytime soon? I mean it's cool and all that noobships and Merlins are now fixed...the...
- by Aaron Greil - at 2012.09.29 07:20:00
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10. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
I think I wouldn't be out of line to say the eve community would rather have something well thought out and well balanced released at a later date than to have something new now, that will inevitably need fixing later. Seriously, this was a nice s...
- by Aaron Greil - at 2012.09.29 05:42:00
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11. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
Bloodpetal wrote: Alara IonStorm wrote: Galphii wrote: Yeah, I'd prefer to see these new destroyers be part of the combat line, with more defensive ability (low/mid slots). You can always add an almost identical glass cannon down the tra...
- by Aaron Greil - at 2012.09.29 02:37:00
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12. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
I agree with the growing sentiment that these new destroyers have poorly defined roles and need a completely different design philosophy. I support the idea of making them tankier and less dps. With all these new changes, I feel like I'm losing t...
- by Aaron Greil - at 2012.09.29 02:19:00
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13. Sticky:[Winter] New destroyers - in Player Features and Ideas Discussion [original thread]
The bonuses laid out by these new ships are really ugly. They slap the traditional bonus styles in the face. I get why the amarr one gets 3 turrets and 3 missiles, but I'm getting tired of all the new ships being the same. Give it all missiles, o...
- by Aaron Greil - at 2012.09.28 19:00:00
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14. Passive Drone Repair When Recalled - in Player Features and Ideas Discussion [original thread]
I kinda like this, especially with the new AI changes. It will be quite irritating to have to micromanage drones in missions now.
- by Aaron Greil - at 2012.09.22 06:02:00
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15. tech 2 ship hulls and specialization - in Player Features and Ideas Discussion [original thread]
they always have before. The merlin used to be a a split system ship, having both turrets and missiles in equal numbers. It was only recently that it went solely to hybrids.
- by Aaron Greil - at 2012.09.21 22:23:00
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16. No chances for cruise and torpedos on missile thread? - in Player Features and Ideas Discussion [original thread]
I would encourage you to read about the tech 2 ammo changes as well as the TE/TC buff. I don't think its reasonable to see torps and cruises rebalanced until battleships get looked at, but even so, the very nature of having TEs effect missiles mea...
- by Aaron Greil - at 2012.09.21 21:49:00
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17. tech 2 ship hulls and specialization - in Player Features and Ideas Discussion [original thread]
With the newest ship balance passes, it seems that some tech 2 ships are no longer aligned with their tech 1 counterpart. For example, the tristan is now the tech 1 gallente drone frigate, where the ishkur is the tech 2. My question to CCP is if t...
- by Aaron Greil - at 2012.09.21 21:28:00
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18. Sticky:[Winter] Exploration Frigate Rebalance - in Player Features and Ideas Discussion [original thread]
yeah, I too, am of the mind that these ships are way too homogenized. There is really no reason to pick one over the other. Let them at least follow each race's design philosophy. The magnate should be shooting lasers, etc. To use the magnate as...
- by Aaron Greil - at 2012.09.21 02:23:00
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19. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
HELLBOUNDMAN wrote: Unit757 wrote: HELLBOUNDMAN wrote: Unit757 wrote: So, even with the 20% nerf, these things are still well inline with other long ranged weapon systems. With a 20% damage nerf drakes will be doing much less dps th...
- by Aaron Greil - at 2012.09.20 17:59:00
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20. Sticky:[Winter] Missile Rebalance + Hurricane tweak - in Player Features and Ideas Discussion [original thread]
shandroki wrote: Still have borken features from last patch.....................CHECK Gonna break the game even more by destroying ships people love.........................CHECK Gonna **** off the palyer base AGAIN................................
- by Aaron Greil - at 2012.09.20 14:36:00
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